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141. Hyperion, where are you? - in Ships and Modules [original thread]
Originally by: Raydn James I loved my hyperion. Lost it in a 1 vs 15 sutiation and i was still impressed by how well it did. Mine was definately set up for more of a small fleet engagement. in PvP it was good as long as I didnt have to m...
- by Christopher Dalran - at 2007.06.11 18:46:00
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142. Stealth bomber and bombs - in Test Server Feedback [original thread]
Its all scaled based on signature radius, frigates and cruisers usually do not go pop in one shot however anything larger takes SIGNIFICANT damage. The Idea is to drop them in clusters of about 3 (I believe dev's even came out specificaly stating ...
- by Christopher Dalran - at 2007.06.11 18:18:00
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143. More Exploration sites - in Test Server Feedback [original thread]
Originally by: Akurion There seems to be a massive disparity between rewards on some of these encounters. For example: Yesterday I found a drone encounter in Mannar, a 0.3 space. It consisted of about 5 waves of drones, from destroyers up...
- by Christopher Dalran - at 2007.06.07 18:33:00
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144. Are fighters too expensive? - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 05/06/2007 18:56:52 THey dont quite cost that much, they just are sold for that much (HAC's express this most exaggerated of all ships/modules). If your corp make a habit of using alot of fighter you may wish ...
- by Christopher Dalran - at 2007.06.05 18:57:00
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145. Any chance we could see hull maintenance bots - in Test Server Feedback [original thread]
Edited by: Christopher Dalran on 03/06/2007 17:01:02 Originally by: DarkXenon Yeah I like the idea of remote whole reps, the problem I can see is one DC could be used to tank a ship with remote reppers in highs, That would leave alot o...
- by Christopher Dalran - at 2007.06.03 17:00:00
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146. stealthbombers - in Test Server Feedback [original thread]
Originally by: Alski Considering the fact the bombs will cost about as much as the stealth bomber, i don't think the fact you can fit a rack of full but offlined launchers is much of a worrey. More like 5x the cost of a stealth bombe...
- by Christopher Dalran - at 2007.06.03 16:51:00
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147. Helping amarr by nerfing EANMII cpu? Are you serious? - in Ships and Modules [original thread]
I can fit better tanks with active than i can with EANMII's, the only times I have ever fit EANM's is to save cap or if i know i'm going to get nossed alot. This change will do very little, in fact I would expect amarr to have an even harder time...
- by Christopher Dalran - at 2007.06.03 16:46:00
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148. Fix: Proportional NOS - in Ships and Modules [original thread]
I'd just add utility slots to ships and have Nos take up utility slots. Have gun slots fit guns, missile slots fit missiles, and utility fit ANY other high slots modules. People typically on have issues with nos when they fit NOTHING but nos. --...
- by Christopher Dalran - at 2007.06.03 16:42:00
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149. Thanatos logistic/minig op protector setup - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 03/06/2007 16:19:39 Originally by: juduzz keep Carrier at the pos just outside the forcefield assign fighters ( have to be mining in 0.3 an below. In all honesty youll loose your carrier in less then a...
- by Christopher Dalran - at 2007.06.03 16:18:00
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150. Hardener - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 03/06/2007 16:07:46 The angel cartel deals all 4 damage types, thats what makes them so annoying to fight in missions. Not every ship deals every damage type. In general you'll be served best tanking Exp/kineti...
- by Christopher Dalran - at 2007.06.03 16:09:00
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151. Best wrecking?? - in Ships and Modules [original thread]
Wreaking hits on an untanked stationary objects and wreaking hits in PvP or against rats are vastly different, which are you looking for? ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game...
- by Christopher Dalran - at 2007.06.03 16:02:00
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152. 3 worst pvp AF's and why - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 03/06/2007 15:56:47 Originally by: Disco Flint The Hawk really struggles, outdamaged by a Kestrel, hard to fit and the only role it shines in (anti-tackler with precisions) can be filled much cheaper an...
- by Christopher Dalran - at 2007.06.03 15:57:00
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153. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 03/06/2007 15:42:24 Ok, I just have to come out and say this now. All the complaints I have ever heard or read either have NO information about the situation (we dont know what the pilot was flying, what thei...
- by Christopher Dalran - at 2007.06.03 15:38:00
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154. So, whens the damp nerf coming? - in Ships and Modules [original thread]
KatpnSparrow your suggestion would require the addition of a dedicated damper battleship to the gallente side (because none exist right now, gallente is also the damper race). Its prety obvious that the only ship for that role would be the Dominix...
- by Christopher Dalran - at 2007.06.01 21:45:00
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155. Can anyone seriously answer this question about heat? - in Test Server Feedback [original thread]
Appears to me that heat is not very useful on weapons, from what i hear by the time you get around to overloading all your weapons the massive ammount of heat being generated by each of them and then being randomly distributed to ONLY HIGH SLOT MO...
- by Christopher Dalran - at 2007.06.01 21:21:00
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156. Drone invention - in Science and Industry [original thread]
I cannot get onto Sis to check so would any other inventors out mind answering a few questions. 1. Are all the drones gallente invention jobs or does each race get their racial type? 2. Which datacores are needed for them (assuming they will all...
- by Christopher Dalran - at 2007.06.01 20:50:00
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157. PLEASE DONT NERF AMARR - in Ships and Modules [original thread]
I LOVE the nerf to EANM II's, its obvious this was done to decrease the EM resistance on armor tanks, takes more CPU now. Way to go, make Amarr weapons better by nerfing their own tank (they use EANM II's more than anyone). -----------------------...
- by Christopher Dalran - at 2007.06.01 20:44:00
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158. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 01/06/2007 20:40:17 Edited by: Christopher Dalran on 01/06/2007 20:39:07 Originally by: Aramendel Edited by: Aramendel on 01/06/2007 20:06:10 Originally by: Christopher Dalran Lets not c...
- by Christopher Dalran - at 2007.06.01 20:39:00
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159. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 01/06/2007 19:45:22 Originally by: Santa Anna Originally by: Christopher Dalran Edited by: Christopher Dalran on 01/06/2007 17:49:23 1. Dampers are only super effective on dedicated ships wi...
- by Christopher Dalran - at 2007.06.01 19:42:00
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160. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 01/06/2007 17:49:23 There are plenty of counters to Dampers, dampers are also only super effective on the ships with dedicated bonuses to them which by the way dont have the DPS to have even a slight chance in ...
- by Christopher Dalran - at 2007.06.01 17:42:00
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